Jason Unck

Senior UX Designer

System-Level Product Design (Gaming & Digital)

Jason Unck

Senior UX Designer

System-Level Product Design (Gaming & Digital)

I design things that work, feel intentional, and hold together as a system.

I started my career designing across print, web, and mobile before finding my lane in game UX, where complexity, scale, and player psychology intersect.

Over the last five years, I’ve led and contributed UX on AAA and live-service titles including Halo Infinite, The Lord of the Rings: Heroes of Middle-earth, and Star Wars: Galaxy of Heroes.

I started my career designing across print, web, and mobile before finding my lane in game UX, where complexity, scale, and player psychology intersect.

Over the last five years, I’ve led and contributed UX on AAA and live-service titles including Halo Infinite, The Lord of the Rings: Heroes of Middle-earth, and Star Wars: Galaxy of Heroes.

I started my career designing across print, web, and mobile before finding my lane in game UX, where complexity, scale, and player psychology intersect.

Over the last five years, I’ve led and contributed UX on AAA and live-service titles including Halo Infinite, The Lord of the Rings: Heroes of Middle-earth, and Star Wars: Galaxy of Heroes.

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